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3ds Max + V-Ray
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3ds Max + V-Ray

Learn the professional archviz workflow used in top studios — from scene setup and lighting to photorealistic rendering and post-production — in one complete, project-based course with 23+ hours of training. This course teaches architectural visualization the way professional studios actually do it — efficiently, cleanly, and with zero wasted motion. Starting from absolute scratch, you will build a complete, portfolio-ready archviz project using 3ds Max and V-Ray, guided through every stage of the real-world production pipeline: modeling setup, material creation, professional lighting, render configuration, Chaos Vantage real-time animation, and Photoshop post-production. With over 23 hours of total training content — including a fast 6-hour core track and an expanding library of advanced interior, exterior, and animation projects — this course delivers the skills, the workflow, and the professional confidence to work at studio level.

  • Schedule 10 Jul 2026 Friday · 11:18 AM
  • Instructor Mohamad Hachoui
  • Category Engineering

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3ds Max + V-Ray

SAR 1,799.00

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Description

3ds Max & V-Ray Archviz — Full Curriculum

Seven production-stage modules covering every skill from 3ds Max setup and V-Ray shading through Chaos Vantage animation and Photoshop post-production — with a 6-hour fast-track core and 23+ hours of total content.

Course Highlights

6-Hour Core + 23h Total

A complete fast-track project in 6 hours, expanding to 23+ hours of advanced training across multiple project types.

Downloadable Project Assets

All project files, 3D models, textures, and UI configuration files included — start working alongside the instructor immediately.

Chaos Vantage Animation

Dedicated real-time animation module — a rare addition that gives you deliverables most archviz freelancers cannot offer.

Interior & Exterior Projects

Go beyond a single scene — advanced modules cover both interior mood lighting and exterior daylight scenarios for a complete portfolio.

Course Curriculum

01

3ds Max Setup — Configuring a Professional Production Environment

Foundation — Interface, Units, Shortcuts & Scene Organisation

The first module removes a major productivity barrier that most tutorials ignore: the default 3ds Max interface is not how professional studios work. This module begins by loading the instructor's custom UI file and keyboard shortcuts, immediately transforming 3ds Max into a clean, studio-grade production environment. Participants configure unit systems (metric versus imperial), set up reference coordinate systems, and establish scene-scale conventions that prevent the misalignment problems that plague self-taught artists. Viewport layout, viewport shading presets, and camera rig conventions are set up in a way that mirrors studio practice across the GCC architecture market. The module concludes by establishing the project file structure and asset management conventions — organised scene folders, texture paths, and proxy workflows — that keep large projects manageable from the first day to the final delivery. Understanding this foundation eliminates the compounding inefficiencies that slow most hobbyist and self-taught 3D artists as their projects grow.

02

V-Ray Materials — Physically Based Shading for Architecture

VRayMtl, Texture Mapping, UVW Modifiers & Material Libraries

Material quality is the single factor that separates amateurish 3D renders from portfolio-level archviz. This module provides a systematic, physically grounded approach to the V-Ray material system — starting with the VRayMtl node and its core parameters: diffuse, reflection, refraction, glossiness, and the IOR values that govern how light behaves at material surfaces. Participants build a comprehensive material library covering the most-requested architectural surfaces in the GCC market: polished and honed marble, concrete with micro-surface detail, brushed and mirror-finish metals, tinted and clear glass with accurate refraction, warm and cool wood veneers, sand-textured paint, fabric upholstery, and water surfaces. Each material is constructed from scratch using real-world texture maps with correct UVW mapping, bump and normal maps for micro-surface detail, displacement for geometry-level relief, and proper reflection hierarchies. The V-Ray Cosmos asset library and material import workflow are covered as a production accelerator, alongside texture baking techniques for scene optimisation. By the end of this module, participants can build any architectural material they encounter in client briefs.

03

Professional Lighting — Interior & Exterior Strategies

V-Ray Sun, HDRI, Artificial Rigs, IES Profiles & Light Mixing

Lighting is where archviz projects either succeed or fail — and the difference between a flat, unconvincing render and a photorealistic image that clients respond to is almost entirely a lighting decision. This module covers the full V-Ray lighting toolkit in structured sequence. Exterior daylight setups begin with V-Ray Sun and V-Ray Sky as a physically accurate daylight system, then move to HDRI dome lighting with correctly matched sun angle and HDR exposure values for sky replacement compositing. Interior lighting builds from natural daylight entry strategies — accurate window glazing, bounce light from walls and floors, light bleaching effects near windows — through to comprehensive artificial light setups using V-Ray Rect Lights, Sphere Lights, Mesh Lights for custom luminaires, and IES photometric profiles for specification-accurate fixture simulation. The Light Mix feature in the V-Ray Frame Buffer is explored in detail, teaching participants how to adjust and rebalance light intensities interactively after rendering without re-rendering — a critical production efficiency. The module concludes with camera exposure settings: V-Ray Physical Camera, ISO, shutter speed, aperture, and white balance as creative tools, not just technical parameters.

04

V-Ray Rendering — Quality, Speed & Output Configuration

GI, Sampling, Denoising, Render Elements & Production Output Pipeline

Understanding V-Ray's render engine at a production level — not just clicking the render button — is what separates artists who can deliver consistently to deadlines from those who cannot. This module teaches the full render settings pipeline: global illumination engine selection (Brute Force versus Irradiance Map, Light Cache configuration), sampling strategy (bucket versus progressive rendering, noise threshold, subdivision values), and the trade-off between render time and quality at different project stages. Denoising is covered in depth: V-Ray Denoiser, Intel Open Image Denoise, and NVIDIA AI Denoiser are compared and configured for different use cases — fast client preview renders, high-resolution final outputs, and animation sequences. Render Elements are the module's centrepiece — the professional technique of separating a render into its individual lighting and shading components (Diffuse, Reflection, Refraction, Specular, AO, ZDepth, ID masks, VFB Color Corrections) for non-destructive compositing in Photoshop. Output configuration covers resolution settings, file format selection (EXR versus TIFF versus PNG), colour management and LUT application, and batch rendering setup for multi-view client presentations. Participants leave this module able to build a render pipeline that delivers consistent, high-quality output efficiently.

05

Chaos Vantage — Real-Time Rendering & Cinematic Animation

GPU Ray Tracing, Camera Animation & Client-Ready Flythrough Export

Chaos Vantage is one of the most significant advances in architectural visualization in recent years — a real-time GPU ray-tracing application that imports directly from 3ds Max and V-Ray scenes, maintaining full material and lighting fidelity while enabling interactive navigation and animation at previously impossible speeds. This dedicated module begins with Vantage scene import: how to transfer a complex V-Ray scene to Vantage with correct material resolution, proxy population, and light inheritance. Participants then learn the Vantage camera animation system — creating smooth, cinematic camera paths using spline-based trajectories, adjusting easing curves, and setting keyframe timing for professional pacing. Environmental animation is covered: time-of-day transitions, sun path animation, and animated vegetation for life and movement in presentation renders. The module covers Vantage's rendering quality settings for animation output — balancing GPU sample counts against render time for different output resolutions — and the full export pipeline for producing MP4 or image sequence outputs ready for client delivery or post-production compositing. Participants finish this module able to produce a smooth, professional flythrough animation from any of their 3ds Max scenes in a fraction of the time conventional offline rendering would require.

06

Photoshop Post-Production — Compositing Render Elements for Final Output

Non-Destructive Compositing, Colour Grading, Sky Replacement & Presentation Finishing

No professional archviz artist delivers a raw render straight out of 3ds Max — the Photoshop post-production stage is where technical accuracy is transformed into emotional impact and where images achieve the depth, warmth, and atmosphere that win clients. This module teaches a structured, fully non-destructive Photoshop compositing workflow built on the render elements generated in Module 04. Participants learn to import multi-layer EXR files, assign Photoshop blend modes to each render element, and use adjustment layers — Curves, Hue/Saturation, Colour Balance, Photo Filter, and Selective Colour — to push colour grading from technically correct to visually compelling. Sky replacement is covered in full: cutting precise sky masks using ZDepth and ID elements, matching sky colour temperature to scene lighting, and placing atmospheric haze and sun flare for environment depth. Entourage enhancement — adding people, cars, vegetation, and lifestyle elements as cut-out photographs — is demonstrated with correct perspective matching, colour grading to scene temperature, and shadow compositing. Lens effects including vignetting, chromatic aberration simulation, depth-of-field enhancement, and glare effects are applied subtly and deliberately. The module ends with output formatting for different delivery contexts: client presentation boards, social media dimensions, print-ready files, and portfolio web optimisation.

07

Advanced Projects — Interior & Exterior Production Walkthroughs

Full Project Builds with Expanded Scope, Complexity & Portfolio Application

The advanced project modules extend the 6-hour core into the full 23+ hour curriculum, applying every skill from the foundational modules to more complex, portfolio-building scenarios. The interior advanced project takes on a high-specification residential living space: a challenging combination of natural daylight, artificial accent lighting, reflective surfaces, and mixed material types that creates real production difficulty. Participants experience the complete workflow — from importing a complex geometry, applying a comprehensive material library, building a multi-layer lighting rig, rendering with full element output, through to a polished Photoshop composite. The exterior advanced project addresses a commercial architectural facade: managing large-scale textures, exterior environment integration, sun-path time studies across different render times of day, and landscape entourage for presentation-quality context rendering. A bonus module covers V-Ray Cosmos in production depth — browsing, configuring, and placing architecture-quality 3D assets (furniture, vegetation, people, vehicles, luminaires) directly into scenes using the Cosmos browser — completing participants' knowledge of the full professional pipeline from empty scene to finished client deliverable.

Software & Tools Covered

Autodesk 3ds MaxV-Ray (Chaos Group)Chaos VantageV-Ray CosmosV-Ray Asset LibraryV-Ray DenoiserIntel Open Image DenoiseNVIDIA AI DenoiserIES LightingHDRI Dome LightingVRayMtl PBR ShadingRender Elements / EXRV-Ray Frame BufferAdobe PhotoshopUVW Mapping / Unwrap

Professional Competencies Developed

Scene Production Management

Organise, optimise, and manage complex 3ds Max scenes at production scale — keeping projects clean, fast, and deliverable-ready.

Physically Based Rendering

Build and apply PBR materials, calibrate physically accurate lighting, and configure V-Ray render settings for consistent, high-quality output across any project type.

Real-Time Animation Delivery

Produce cinematic flythrough animations in Chaos Vantage and export client-ready video — a high-value service that extends your archviz offering beyond still images.

Post-Production Compositing

Transform technically correct renders into emotionally compelling client images using non-destructive Photoshop compositing workflows, colour grading, and entourage enhancement.

What You Will Be Able to Deliver on Completion

A complete, portfolio-ready archviz project built entirely in 3ds Max and V-Ray, produced from start to finish during the course — a real, shareable deliverable from day one

Photorealistic still renders of interior and exterior architectural spaces using professional lighting setups, physically based materials, and full V-Ray render element pipelines

Cinematic flythrough animation videos produced in Chaos Vantage — a premium, client-facing deliverable that most archviz practitioners cannot currently offer

Fully composited and colour-graded Photoshop presentation images — ready for client boards, social media, website portfolios, and competition submissions

A personalised, studio-configured 3ds Max environment with the instructor's UI, shortcuts, and workflow conventions — a professional production setup you keep and use permanently

TVTC Accredited · CPD UK Recognised · 23+ Hours · Portfolio-Ready

Change How You Work in 3D — Starting Now

Come with nothing. Leave with a finished project, a professional workflow, a real-time animation capability, and the portfolio confidence to take on any archviz brief.

Requirements

No prior experience in 3ds Max or V-Ray (Vray) required—this course starts from the beginning
Access to any version of 3ds Max and V-Ray (free trial or student version is fine)
A passion for learning architectural visualization and a willingness to follow along with real projects
SketchUp or other 3d experience is helpful (but not required) if you're transitioning to a more advanced 3D workflow
Knowledge of CAD, 3d software, photo editing, art / illustration -- helpful but not necessary.
Previous experience in a design field is helpful, but also not necessary.

Who this Course is for

Beginners who want to learn architectural visualization using 3ds Max and V-Ray (Vray) from scratch
Architecture students or professionals who need to present their designs with photorealistic rendering
SketchUp users ready to move into a more powerful, professional 3D visualization workflow
3D artists looking to streamline their archviz process and improve lighting, materials, and rendering results
Anyone who wants to build a portfolio of stunning images using pro tools and real-world projects